How to Change the Mood of a Scene Using Colour Grading in DaVinci Resolve

Natural colour reinforces story, but sometimes you need a stronger touch.

Stylised colour is a cue for your audience about the kind of story they’re watching, but it’s very easy to too far. In this lesson you’ll some examples of stylised colour grading plus a break down of exactly what goes into creating colour grading that shapes the tone of a story.

Telling a Story With Colour Grading in Resolve

First, get a feel for the colour grading process with Tom Graham’s live stream tutorial about using colour to change the mood of a scene. Tom gives a great overview of a stylised colour grade in Resolve, here:


This next tutorial is a lesson from David Bode’s free course about colour grading in DaVinci Resolve. If you’re a filmmaker and you’d like to know more about working with colour, then you’ll love How to Colour Grade Video. In this lesson you’ll see examples of how to use colour grading to create a continuity of feeling. A text version follows below.


Example 1: A , Grungy Look

Let’s get into our first example.

This is DaVinci Resolve with a clip of some legs and feet, which shuffle along. Let’s imagine you wanted this to be a zombie – the colouring would need a little work to match that idea because at the minute it’s well exposed and it’s colour corrected, but it isn’t very stylised.

Example clip of some feet shuffling / David BodeExample clip of some feet shuffling / David BodeExample clip of some feet shuffling / David Bode
Example clip of some feet shuffling / David Bode

You might have inspiration in mind, like your favourite zombie movies or TV shows and you could put together some references images to help shape exactly what you want. If your inspiration was The Walking Dead, for example, then you’d be looking to make this quite gritty and saturated.

example clipexample clipexample clip
Example clip of some feet shuffling / David Bode

Here’s the same clip after colouring and you can see the nodes on the right – each of those has a stage of the grading, here’s what went into it.

Colour Correction, Warming, Desaturation

The first node (01) is just the colour correction, the second (04) has a little warming, the third (02) is desaturation which is down by almost half of what it was, in the next (03) all of the greenery was isolated with the Qualifier tool, here’s what that looks like so you can see it better:

Isolated greeneryIsolated greeneryIsolated greenery
Isolated greenery / David Bode

This means that only the greens will be affected, with everything else excluded, and then the hue was pushed up towards yellow, which is very subtle but makes a difference in the mix. It’s to give it a look that’s browner and a little dead, rather than those fresh spring greens which don’t really fit with the stylised look.

Contrast

Contrast bumpContrast bumpContrast bump
Contrast bump / David Bode

 

In the next node (05) there’s a bit of a mid-tone bump to the contrast – clarity – with the mid-tone detail at the bottom which gives it a little more perceived sharpness, plus a few other adjustments like bumping the highlights.

Vignette

VignetteVignetteVignette
A vignette added to draw the eye / David Bode

Finally, the last node (06) is a vignette to draw your eye to the middle of the frame.

This colour grade isn’t super stylised, but it is definitely stylised; the colours are being heavily desaturated and everything has a brown, warm tone to it that works quite well.

Example 2: Rich and Contrasty Browns – a Fall Look

Let’s try looking at another look.

Desaturation and Hue Adjustment

This clip has some soldiers walking, and in the first node (03) it’s a similar thing to what you saw in the ‘zombie’ clip, selecting the greens and pulling out most of the saturation while pushing it to more of a beige colour.

Soldiers walking / David BodeSoldiers walking / David BodeSoldiers walking / David Bode
Soldiers walking / David Bode

Temperature Change and Desaturation

The next node (04 – circled) is warming things up a little, and the one next to it (02) is a global desaturating. The greens have already been desaturated a little bit but this is working on the overall saturation.

warming upwarming upwarming up
Warming up the clip / David Bode

Contrast and Clarity

Node 05 is giving everything a little bit of a mid-tone crunch plus it’s also being warmed up a touch and the highlights bumped to give it some more punch.

contrast and claritycontrast and claritycontrast and clarity
Contrast and clarity / David Bode

Vignette

Finally, node 06 is another vignette to create a sombre look, desaturated, lots of brown tones and so on.

Example 3: Day to

For the last example we’ll take a look at what goes into creating a night time look on footage that was shot during the day. It can be a real challenge depending on what the footage is, but that makes a for good example.

Here’s a beach scene shot with a drone during the day. In the first node (02) there’s a little desaturation and in the next (03) there’s some reduction of contrast.

A beach scene from above during the day / David BodeA beach scene from above during the day / David BodeA beach scene from above during the day / David Bode
A beach scene during the day / David Bode

Making it Night…

Reducing the luminance with curvesReducing the luminance with curvesReducing the luminance with curves
Reducing the luminance with curves

The third node (04 – circled) is where you’ll see the most obvious correction. Using curves it reduces most of the most of the luminance out of the shot.

Lighting important things in the shotLighting important things in the shotLighting important things in the shot
important things in the shot / David Bode

The last correction means you can’t really see as much, and there’s a character on the beach who would be entirely lost in this, so the next node (05) is giving a little bump of light just to him, it’s quite subtle otherwise it would look like he was spot lit, but it’s just enough to give him some attention.

Using a luma matte to target bright areas and a mask to restrict its effectUsing a luma matte to target bright areas and a mask to restrict its effectUsing a luma matte to target bright areas and a mask to restrict its effect
Using a luma matte to target bright areas and a mask to restrict its / David Bode

In the last node (06) there’s a little creative problem solving going on. During the day, foam on the water looks quite white and pulling the luminance out of the shot has deadened all the tones and made it a bit flat, but in the moonlight it would probably be quite similar to bright sun.

In node 06 you can see a luma matte that’s targeting the brightest stuff, and then a mask to keep it limited to the water area without touching the beach. The effect of this is that it pushes up the whiteness of the water to make it look like the moon is reflecting off it.

The white foam is now much brighter againThe white foam is now much brighter againThe white foam is now much brighter again
The white foam is now much brighter again / David Bode

You can see the white there really lifts it compared to how it was before. How successful day-to-night is will really depend on the type of footage, it can be very tricky to make a sky look dark when it isn’t.

More Film Making and Grading Tutorials

You can see there’s quite a lot that can be done with stylised colour grading, whether that’s a more subtle adjustment of colours and tones to push the ‘feeling’ in a particular direction, or something a lot more dramatic, like turning day to night.

About the Authors

David Bode created the video course that includes this lesson. Dave is an expert on video and audio production, and he lives in the upstate NY area. He works as a camera operator, editor, inventor, motion graphics designer, recording engineer, and studio musician.

Marie Gardiner wrote the text version of this lesson and it was edited and published by Jackson Couse. Jackson is a photographer and the editor of the Photo & Video section of Envato Tuts+.